Saturday, 14 September 2013

3D Environment progress.

Okay here is the monuments along with the cavern which still could use a bit more tweaking. Next up is applying the texture, tweaking lightning and render options.

I've done additional sculpting since this render so the cavern is starting to come along nicely. So far I've really starting to enjoy blender more thanks to this assignment.

Milk Run game NPC and Monsters

Here's the sprite for the old man named Jo who lives next door to Dawn and Dusk. I decided to include him as an NPC to give a mini objective to complete. The monsters include a rat, evil slime and the wolf boss. For some reason Pencyl won't let me save out the other monsters as an image format I can post here, so guess it will only the rat.



Realistic 3D Environment Progress Image

Here is an image of the monument. I'm currently still working on the cavern with the sculpt tool which isn't going too bad.


Thursday, 12 September 2013

Blender Realistic Environment Progress

Currently my image isn't going too bad as the previous weekend and some time earlier was spent working on it. It took a bit to get into the swing of things due to my not so fondness of Blender but recently I've begun to enjoy it more as I model the environment. Later on today I'll post up some progress renders once I feel confident with how it's progressing.

Character Sprites

So far I've done the in game sprites for Dawn, Dusk and Mum. Next I'll work on two other NPC's, enemies, wolf boss and Dawn's battle sprite. I only plan to have Dawn fighting in battle due to Dusk being kidnapped for a majority of the game later on the extended version.

Dawn
 Dusk
 Mum

Mlik Run Environments

These environments were done super quickly in Pencyl, a stencyl application used for the design aspects like the sprites and backgrounds.

 Dawn and Dusk's House
 Park with Fountain
 Road to Town
Neighbors House

Stencyl Game Assignment

For our Stencyl game assignment, we have been put into groups of two. Jaren and I are in the same group which is good because we have similar interests.Our game concept is the following:

Milk Run:

Dawn and Dusk are two siblings sent on a quest to by milk for their abusive coffee addict mother.
 On the way to town the encounter the usual feral wild life like rats, rabbits, dogs and a big nasty wolf boss.
They also help out some of the random people including their next door neighbor Jo and the parks groundskeeper.

This is a rough summary of the actual version being submitted but it's original concept is longer, however due to time restraints, I'll have to work on completing it properly in my free time.






Thursday, 5 September 2013

Blender Environmental tutorials

Here are more tutorial results created in Blender on Environments.


Cavern 


The cavern tutorial went into detail and showed just how important textures are in making basic geometry turn out with more realistic. The actual geometry is a cylinder/tube with a plane for the water. The textures, mapping, lighting and effects add to the scenes detail.


Candle with a flame particle effect



The candle tutorial started off with modeling the candle the went into setting up the flame particle effect which has a realistic flicker. There are some places were this result can be tweaked like the flame glow but time restraints meant leaving it and completing the next tutorial.   


Swarm of Bees 






The bee swarm tutorial I enjoyed the most. First was building a really toony yet cute bee, then particle instancing the bee after animating it and repeating it's animation cycle with the Graphs editor.  This was the final tutorial I worked on and from there I went on with the environment image assignment.


Blender modeling tutorials

Okay here are a couple of blender tutorials I completed a while ago. Was meant to have these up sooner but been pretty busy lately. First one is a sword and the next is a shark. The shark I'm not entirely impressed with due to it looking nothing like a shark, but that's how the tutorial was meant to result in.






.Reason for these tutorials is to help me grasp how to use the program blender since I come into this degree with a Maya background. I was given the option to stick with Maya but I felt it necessary to expand my experiences in using various 3D programs.