Okay for my 3D image, I tweaked some parts like the lightning and rendering options. This was to match the Mac computers which seem to have darker lit screens than a PC.
For some reason the image is way too bright once it was posted up here. As long as it's looking fine on the macs then, I don't mind how it looks on here. I also brightened up the sword to give it more presence in the scene which is an improvement over the dull brightness it previously had.
As for the unity game plan, it looks like we'll be given assets for a zombie shooter game to work with so I'll put the dragon idea on hold for now.
Game Development and 3D Super Fun!
Tuesday, 15 October 2013
Tuesday, 8 October 2013
Stencyl game update and unity 3D game plan.
Okay during the holidays, I managed to get Milk Run to a point I could submit despite still having some issues. These included the inventory not working apart from the bag itself showing up on the screen when the I key is pressed, collision issues and boundary sides not sending the character Dawn to the Grim Reapers domain. Hope to get these fixed before the exhibition.
Now for the 3D unity game, I wish to use this character I developed back at University:
This character named Kanon, has her rig, textures, modeling and mostly painted weights complete, so she's just about ready to go. For the actual game genre, considering something like a flight game where you'll control to fly and dodge objects like rocks or even enemies if time allows.
Now for the 3D unity game, I wish to use this character I developed back at University:
This character named Kanon, has her rig, textures, modeling and mostly painted weights complete, so she's just about ready to go. For the actual game genre, considering something like a flight game where you'll control to fly and dodge objects like rocks or even enemies if time allows.
Saturday, 14 September 2013
3D Environment progress.
Okay here is the monuments along with the cavern which still could use a bit more tweaking. Next up is applying the texture, tweaking lightning and render options.
I've done additional sculpting since this render so the cavern is starting to come along nicely. So far I've really starting to enjoy blender more thanks to this assignment.
Milk Run game NPC and Monsters
Here's the sprite for the old man named Jo who lives next door to Dawn and Dusk. I decided to include him as an NPC to give a mini objective to complete. The monsters include a rat, evil slime and the wolf boss. For some reason Pencyl won't let me save out the other monsters as an image format I can post here, so guess it will only the rat.
Realistic 3D Environment Progress Image
Here is an image of the monument. I'm currently still working on the cavern with the sculpt tool which isn't going too bad.
Thursday, 12 September 2013
Blender Realistic Environment Progress
Currently my image isn't going too bad as the previous weekend and some time earlier was spent working on it. It took a bit to get into the swing of things due to my not so fondness of Blender but recently I've begun to enjoy it more as I model the environment. Later on today I'll post up some progress renders once I feel confident with how it's progressing.
Character Sprites
So far I've done the in game sprites for Dawn, Dusk and Mum. Next I'll work on two other NPC's, enemies, wolf boss and Dawn's battle sprite. I only plan to have Dawn fighting in battle due to Dusk being kidnapped for a majority of the game later on the extended version.
Dawn
Dusk
Mum
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