Tuesday, 8 October 2013

Stencyl game update and unity 3D game plan.

Okay during the holidays, I managed to get Milk Run to a point I could submit despite still having some issues. These included the inventory not working apart from the bag itself showing up on the screen when the I key is pressed, collision issues and boundary sides not sending the character Dawn to the Grim Reapers domain. Hope to get these fixed before the exhibition.
Now for the 3D unity game, I wish to use this character I developed back at University:











This character named Kanon, has her rig, textures, modeling and mostly painted weights complete, so she's just about ready to go. For the actual game genre, considering something like a flight game where you'll control to fly and dodge objects like rocks or even enemies if time allows.

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