Okay for my 3D image, I tweaked some parts like the lightning and rendering options. This was to match the Mac computers which seem to have darker lit screens than a PC.
For some reason the image is way too bright once it was posted up here. As long as it's looking fine on the macs then, I don't mind how it looks on here. I also brightened up the sword to give it more presence in the scene which is an improvement over the dull brightness it previously had.
As for the unity game plan, it looks like we'll be given assets for a zombie shooter game to work with so I'll put the dragon idea on hold for now.
Tuesday, 15 October 2013
Tuesday, 8 October 2013
Stencyl game update and unity 3D game plan.
Okay during the holidays, I managed to get Milk Run to a point I could submit despite still having some issues. These included the inventory not working apart from the bag itself showing up on the screen when the I key is pressed, collision issues and boundary sides not sending the character Dawn to the Grim Reapers domain. Hope to get these fixed before the exhibition.
Now for the 3D unity game, I wish to use this character I developed back at University:
This character named Kanon, has her rig, textures, modeling and mostly painted weights complete, so she's just about ready to go. For the actual game genre, considering something like a flight game where you'll control to fly and dodge objects like rocks or even enemies if time allows.
Now for the 3D unity game, I wish to use this character I developed back at University:
This character named Kanon, has her rig, textures, modeling and mostly painted weights complete, so she's just about ready to go. For the actual game genre, considering something like a flight game where you'll control to fly and dodge objects like rocks or even enemies if time allows.
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